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Cat Colosseum

A 1v1 arena fighting game where armored cats battle to the last heart.

Controls

Desktop

ActionInput
MoveMouse position — your cat walks toward the cursor
JumpLeft-click
Attack / Use weaponRight-click (hold for bow charge & shield)
Switch weaponKeys 1–6 or scroll wheel

Mobile / iPad

ActionInput
MoveTouch & drag on the play area
JumpTap the Jump button
Attack / Use weaponTap (or hold) the Attack button
Switch weaponTap a weapon slot at the bottom

Weapons

You have 6 weapon slots. Each plays differently — picking the right one at the right time is the key to winning.

Sword (Slot 1)
Fast and reliable. Quick windup, short recovery. Your bread-and-butter for close combat.
150ms windup · 15 stamina · Dmg scales with level
Bow (Slot 2)
Hold attack to charge, release to fire. Three charge tiers: quick shot (0.6s), medium (1.5s), and full power (2.8s). Safe at range.
1 / 2.5 / 5 damage per tier · 10 stamina
Axe (Slot 3)
Slow but devastating. Long windup you can see coming, but deals massive damage and knocks the enemy back. Breaks shields!
600ms windup · 30 stamina · Knockback · Dmg scales with level
TNT (Slot 4)
Throw an explosive that damages everyone in the blast zone — including you! Great for punishing grouped-up enemies. Limited supply.
4 damage · 20 stamina · 6 charges · Self-damage!
Shield (Slot 5)
Hold attack to block. Stops swords, arrows, wind charges, and TNT. But an axe will smash right through it and disable it for 8 seconds.
Drains stamina while held · Beaten by Axe
Wind Charge (Slot 6)
Launches the enemy into the air and knocks them sideways. They take fall damage on landing. Use it to reposition or punish!
3 fall damage · 15 stamina · 4 charges · Knockback

Weapon Triangle

Every weapon has a counter. Read the AI and adapt:

Sword beats Bow — close the gap fast, punish the long charge
Bow beats Shield — chip away safely from range while they turtle
Axe beats Shield — smashes through the block, deals full damage, disables shield
Shield beats Sword — block the fast swings, wait for an opening
You can see the AI winding up attacks (glowing weapon) and recovering (red flash). Use these windows to strike or dodge!

Stamina

Everything costs stamina — swinging, shooting, jumping, even holding your shield. If you run out, you can't act.

Don't spam attacks! Watch your stamina bar. Retreating to recharge is a legitimate strategy, not running away.

Timing & Commitment

Attacks aren't instant. Each weapon has a windup (the charge before the swing) and a recovery (the pause after). During recovery, you can't attack, shield, or move.

Arena Hazards

The colosseum itself fights back! Random hazards appear during the match:

🔥 Fire Wave
A wall of fire sweeps across the arena floor. Jump to dodge it! Deals 2 damage.
🪨 Falling Rock
A pulsing red warning appears on the ground. Move away before impact! Deals 4 damage.
Hazards hit both you AND the AI equally. Use them strategically — knock the AI into a hazard with wind charge!

AI Personalities

Each match, the AI gets a random fighting style. It's shown in the top bar. Learn to read them:

Aggressive Rushes in close, mixes sword and axe, uses wind charge to close distance. Fight fire with fire or shield up and counter.
Defensive Waits for you to commit, then counter-attacks during your recovery. Shields often. Use axe to break the shield, or bow from range.
Ranged Keeps distance, fires arrows and TNT, uses wind charge to push you away if you get close. Close the gap fast with sword.
The AI gets smarter as you level up. At higher levels it dodges projectiles, reacts to your windups, and punishes mistakes harder.

Progression

Win matches to level up (every 10 wins). Higher levels increase your weapon damage but also make the AI faster and smarter. Max level is 5.

Quick Tips

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